arr the time has come to move on.
Guild Wars 2 ))
Thursday, 4 October 2012
Wednesday, 3 October 2012
Theatre Radios Part 2
SOUNDTRAP
Nick has spent the last
19 years working in the sound industry. He began his formal education in sound
from the bottom - learning to coiling and cleaning speaker cables. He has since
come a long way and has worked on many big name concerts and tours in Asia and
in the UK. Nick is currently employed as the Head of Sound of a major
production rental house based in Singapore.
Theatre Radios - Part.2
by Nicholas Chua
Running of radios in a theatre environment is similar to that of
any other shows, except its more defined in the ways of positioning. This
issue’s subject is on the finer “doings” of running radios which should happen
at the very start. Let me explain by bringing up a few points.
1: Microphone Fittings
Each cast member is different. Different roles requiring different
nationalities. Hence your assorted markers. The most common mic used in theatre
is the MKE2 made by Sennheiser. It is skin colored pink. Being this color, you
can then color it to whichever tone that is needed. It is even hard to see in
blond hair. The artist might be bareback, being of a darker skin color, and
coloring will make it “hard” to spot from the audience.
The most exposed part would be the area below the hairline and
above the neckline of the costume. This would be the part of any mic cable that
needs coloring. Fitting the mic on the head depends on the person being fitted.
They could have a “high” hairline or they could be bald. Because of the role
they are playing, they could have hair cuts that are short on the sides or be
wearing a hat at times during the show. Maybe even a wig for the whole show (I
find this the easiest).
You will face many types of hair styles called for the show: No
hair - Use the ear hangers; Short hair - use hairpins or clips; a full head of hair
requires using an elastic band or clips as well. A clip or elastic for a wig.
As for a hat, well taping the mic to it or lowering the mic would be your
solution.
It is how you work with the artist;
Making them comfy with the mic fitted is your main aim. When fitted, it should
not bother them in any way. Work with them - it is the only way. Do your
fitting on stage if you have to (stops in rehearsals), and keep doing it till
both of you are happy. Some artists are used to a certain method and you might be
used to methods that they have not tried. So compromise, it can be done. Once
the fitting is done and every department is ok, than that method should be used
for the “whole show”. Actors need to cut their hair every so often to play a
role. So your mic colors should always be constant.
2: Microphone Positions
Placing the mic in the best optimal position might be a bit more
tricky than coloring it. Some departments would likely get involved. Got a hat?
See costume. Wigs? Find wigs team. If any minor change, talk with the creative
team. Is the hat too high for improved mic placement? Check lighting. You must
be around all these times, doing your minor changes as it happens and taking
notes. Placing the mic in the right place EVERY time there is a change is of
the upmost importance. A misplaced mic will affect the sound quite drastically.
After all is said and done, that mic Must Always be in that position,
everytime, every show. If an actor is changed for that role, another mic should
be used for him or her. Do not use the mic that belongs to the original actor.
Fit this person out as and when you know, not at the last possible minute. If
said person is the main cover, than the mic should be kept till he/she is due
on. Do not fit it on any other person unless really necessary. The hair clips
or elastic or even ear hanger is fitted for one person, not multiple persons.
Whenever possible, check the position. Do not think that it will magically stay
in its position. Some cast members will do the wearing and placing of the mic
themselves. You check on them when they come down at beginners (5mins to
curtain up). Since there are two of you backstage, one will listen, and the
other will do the visual checks (yup, it involves walking). Some cast members
prefer that they are mic’d up by a member of the sound team. Still, listening
and visual is a must when they are at beginners.
During the show, expect the unexpected. Do not expect that all
will go right and do not expect that the mic will stay in position from start
to end of show. Mr. Murphy always shows his ugly head. Listen, Walk, Look, Lis-
ten again, Look again, Walk again. You will go anywhere to look at any mic at
any one time. There is no place in the theatre that is off limits to the sound
team, maybe only the male and female toilets.
3: Microphones - Care Of
I don’t know if this is a record, but here goes: Cast on stage;
First fitting done; 8 shows a week; Show went on for 11 months for a total of
352 shows, and used the same mic for that entire run. How did it last so long
you ask? Was is a mic so perfect when it came out from the factory? In truth,
I’ll never know. As the sound team, you must look after all your gear. The most
sensitive items, well, there are many, would most likely be microphones. They
are exposed to hot, warm, cool and cold air every day. Hot skin radiating heat,
stepping out into the cold night air, condensation, etc. Taking care of mics
include cleaning them with distilled water, air spraying them, protecting them
with nail polish, tape to keep it off the forehead, and asking the cast not to
go out into the cold after being in a warm/hot environment. Taking the mics off
the packs and stretching them over night on a mic stand is good. Mr. Gaffer
Tape gets involved in this. It helps to keep the cable straight over a long
running show.
When a mic starts to fail, it does not mean its not working. It is
just that the sound quality is, how shall I say, not that great. It can be
used, but will not sound fantastic. Let the sound number one decide what to do,
that’s their job. Sound quality dropping in a mic does not mean that you are
not looking after the mic, it could be a whole bunch of other technical
problems.
A dry box is very useful. Mics like
it in there because they need airing. That’s the best place to suck any water
residue out from the mic. Fine copper wires don’t like liquids in any shape and
form.
Cast should know that its perfectly fine to approach the sound
team if they feel anything is not right - Belt too tight, Belt old and loose, Clips
running off position. Any thing does feels “ not as usual”, please let them
know that its ok to approach your team. In this way, things can be looked at
and fixed if need fixing. It’s really about preventive measures.
4: Radio System
The Rack, the Antenna Cables, and antenna fins are slightly more
rugged than mic and packs but they still need care. Hanging them in a safe
place is good. Not getting knocked is good. Cables runs from rack to antenna
should not be in anyone’s way, or moving objects. From the rack, straight up
and away is the best bet.
Most venues where you place your racks, there would be things that
you can fly the antennas off above you. Simple and straight forward and won’t
get in the way of anyone or anything. Otherwise bring with your tour with you
some poles. They make a great way to fly your antennas. Keeping the antennas
away from any metal work as much as possible is a good thing. Wood is of course
acceptable. As near to the stage is good too.
Most radio systems have two IP’s - A and B. Keeping A and B apart,
downstage and upstage, works fine all the times for me during setups. Good RF
into both. If you
have more than two sets of antennas, keep both the A’s and B’s
apart. Try not to put them close to each other. If A and B are close, it won’t
work in “diversity”.
That line of sight to the antennas might have something in the
way, hence A and B may lose the signal. Keeping them apart means that if A is
lost, B will kick in. Never run antenna A and antenna B side by side, it
defeats the purpose of what it was designed for.
5: Doing it in a minute
Electronic items can and will fail at any one time. You have to be
ready to move fast to fix something when you know about it. Having these items
with you at all times will be good: Spare clips; Spare elastic bands; Spare
skin tapes; Spare batteries; Spare mics; Spare transmitters. It no use if you
know a problem, and after getting to the changing room and finding out you do
not have a certain item with you. Some call it the “fanny” pack. Like a
carpenter you keep them around your waist. Its all you will ever need to
service a cast member.
Imagine this - cast on stage, doing a dance with member of the
audience and the mic gets flooded out and that cast member won’t be off for
another five more minutes during which he will be saying many lines. He is not
coming off, so what could I do to fix the problem? So running onto the stage,
within all the audience, I managed to get to him and un-flood the mic. Lines
were clear and audible.
Some times you have only one minute,
sometimes you have the whole act to fix something. Some cast members knows when
their mic has failed and they would speak louder, or even into the other cast’s
mics. All to help the sound team till it is fixed. Remember, the show must go
on. Changing a dead mic or a transmitter might take some time. To do it fast,
both of you at backstage must work quickly.
Hint – “Don’t not beat yourself up over it during the show if
something goes wrong, get on with the show and fix it. You can always beat
yourself up later after the show.”
If it’s a complicated swap, and during a very short time span, the
two of you will need to do it. If time allows, only one is enough. Someone
needs to listen at the racks. If time absolutely doesn’t permit it, the show
goes on without that person’s input and you will have to fix it when you can.
DPA miniature omni
microphones being fitted on the cast of the stage production of Disney’s High
School Musical
Remember to listen at the racks so you can identify and preempt
any possible events. Walk and look. At times, cast members will think you are
crazy, going up to them and looking not at them but at their forehead. Don’t
worry, after a while, they will get used to it. You are just doing your job. If
they should complain, stab them with your comb, the one with the pointed end.
These are just a few points about the running of radios in a
theatre setting which I like to share with you - how, what and why certain
things should be done, whether you are on the road or in a set venue.
And finally...
I will touch on one last point and that is - Communication with
the Sound Operator at the desk. This final part is pretty important. It’s a bit
different from the usual corporate shows that you might or would have done. The
Sound Op will not deal with things back- stage. You have to deal with it. He or
she may have larger issues on their mind. They have a show to do! Snd Op’s
walkie-talkie WILL NOT be turned on while yours will be On during the whole
show. If anything goes wrong, you fix it from backstage. It’s your job to know
when things go wrong like a dead mic or a mic going dead or a blown amp. You
have to try to fix it. There is nothing that the Sound Op can do to help you.
Hence his or her walkie is turned off. Part of back stage work is monitoring.
You or the number two will keep going through all the mics at the rack and you
will do this countless time during a show. As an example:- Cast member’s E’s
mic is dead. You change it when you can get to E. Fader will be down when E is
not on stage. You get to E, change it, and get on with the show. Sound Op does
not need to know. Sound Op will know if a dead mic gets onto stage. Try not to
let a dead mic get on stage. If it does, carry on with the show. Don’t panic.
Fix it when that person is off.
The Sound Op will turn on the walkie
and have a chat with you at times. By “Chat” I mean FIX THAT ITEM! “Go check it
out” is about all you will hear from the FOH. You can bring up the problem(s)
after the show at the pub, not during the show. During the show - Get on with
it.
http://caeditorial.wordpress.com/avl-times/ for original article. courtesy of boss clarence.
http://caeditorial.wordpress.com/avl-times/ for original article. courtesy of boss clarence.
Machine gun above!!
Well, during BMT, there`s this thing called
the BIC.
Battle Inoculation Course.
Sounds like some bloody medicine we have to
take huh? Taste like shit too.
the general gist, to make you know what’s
its like in real battle. wad you`d expect when you r in battle.
so we had lessons on it. told wad to do.
looked at drawings. wad to do at each stage. shit like that.
I did this a few years ago, it might have
changed now adays. but basically the same.
u crawl the whole time. lol. yup. no standing up allowed. would you
stand up with lead flying around? I wouldn’t.
crawling. hmm.. many types. crawl on your
front. crawl on your back. maybe on your side?
leopard crawl. yup. we do it the same way as the animal. back crawl.
yup. on our backs.
oh
the mud. the fukin mud. lol. well, we aint gonna let some mud stop us are we?
barbed wires? nope. that don’t stop us too. sand? nar. its piss easy.
So. the action starts. we all line up.
kinda start in some kind of trench I think. cant remember now. its like ww1 or
ww2. u always start in a trench before you go “over”. when you go “over”,
that’s where the buzzing shit are. lead. seeking you out. so… u keep low.
LOWWWWWWWW
u crawl.
people go. u move up the q. more people go.
u move up till its gonna be your turn.
before any one starts, well, to make it
more sexciting, they shoot guns. they shoot those thinges called the GPMG. some
general purpose machine gun thing. loud fuker as well. they also set off some
thing called “ simulated explosions”. bloody noisy! they don’t hurt, just your
ears.
soooo. its your turn. u get the go ahead
from the instructors. u start.
fuk! straight into the mud puddle. lol. ok.
all wet now. u crawl. you come to some kind of zig zag passage. u crawl your
way round this. u keep going on your front.
u come to this set of shitty wires. u turn
onto your back. u gota get under this wire, use your loving wife to hold up the
wire, u crawl , move repeat the same shit. shoulder. move. gun. move. hips.
move. u get out this mess.
turn over. keep crawling. elbows. knees.
feet to push. wide open like a crab. crawl again. fuk its noisy.
shit. arrrr fukin sand in my pants. fuk.
shit. arr fuk cant see mud in my face.
stop. wipe. keep going.
fuk! eeee wet boots. shit. fuked up
feeling.
sand in mouth. spit spit. keep going.
ok more than half way. phewwwwww.
breaths coming hard now. breath deep. just
don’t get mud or sand in yer gob.
crawl. go. u can see the trench. the end
point. a little bit moreeeeeee
u reach the trench, u kinda fall into it. u
are done.
nowadays, I think u have to get into a
foxhole and hide, fire at your enemy, than charge at the enemy.
my time, don’t think we did that. cant
remember.
so there u are. cant see your camos. u are
all orange. lol. mud. oh well, some real washing up to do later.
GPMG. shoots 7.62mm things out its barrel.
called a medium machine gun. fuking far too, can kill at 1800m. so we were told to fukin crawl and not stand
up.
of course there`s safety. the gun is firing
at 3m`s over our heads. if some one stands up, will not get hit. the
instructors firing will also know wad to do. its pretty safe. just that when
going through it, the sexciteness of it all will make u piss adrenaline.
loud noisy things. they just make sound. to
add to the ding. makes you wonder wad the real shit is. I don’t want to find
out thank you very much.
well, that’s BIC. lol.
Subscribe to:
Posts (Atom)